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Trials of Atlantis Artifact: Dream Sphere

Base Stats:
Fatigue +5
Bonus to armor factor: 15

Earns XP:
Shrouded Isles Dungeons
Found in:
Stygia Delta
(View Map)


Level Requirements:
Encounter: 40
Activate Artifact: 46
Artifact can be used by:
Full Use:

Armsman Cabalist Cleric Friar Infiltrator Mercenary Minstrel Necromancer Paladin Reaver Scout Sorcerer Theurgist Wizard Animist Bard Blademaster Champion Druid Eldritch Enchanter Hero Mentalist Nightshade Ranger Valewalker Warden Berserker Bonedancer Healer Hunter Runemaster Savage Shadowblade Shaman Skald Spiritmaster Thane Warrior

Partial Use:

Magical Bonuses

BASE:Fatigue +5
Bonus to armor factor: 15
L1:
L2:Hits +40
L3:
L4:Bonus to hit point cap: 40
L5:
L6:Self Panther Form
L7:
L8:+5% Matter
+5% Spirit
+5% Body resists
L9:
L10:Group Panther Form
Magical Bonus Descriptions

Illusion - L6

Target has been shapechanged
Target: Self
Duration: 10:0 Min
Casting time: Instant

Illusion - L10

Target has been shapechanged
Target: Group
Range: 1500
Duration: 10:0 Min
Casting time: Instant
Scrolls Required to Activate the Artifact
Louka's Journal(1 of 3)

Acquired from:
Submit Drop Info

Louka's Journal(2 of 3)

Acquired from:
Submit Drop Info

Louka's Journal(3 of 3)

Acquired from:
Submit Drop Info

Links to Additional Pages
Vision of Sages
Player Comments

Add Comment:
Xeeon-Igraine Very EASY encounter and I completed with LVL 50 mana chanter and lvl 41 MANA ment.

1. Port to STYGIA
2. Look for tents believe just NE or NW of STYGIA. (Can't remember exact loc but REAL close to town.)
3. There's reports of varies encounters but we got the easiest. (Dao's)
4. The tents will be on fire with alot of MOBS running around on fire. The trick is to not be close or near to any of these mobs (on fire) when pulling the DAO's (Genie Guys floating over tents on fire.)
5. Pull the GENIE's one by one with focus when NO mobs that are on fire are near you. Have mana ment HoT as pet returns and kill all of them one by one. Think there were 5 or 6 total.
6. When all the genies are dead the MOB in center will no longer be a ghost and you can run in center and get the arti from him by talking to him.

Encounter took us like 30 minutes. Probably be alot faster with a good animist with you. The MOBS on fire are really more or less just a pain to slow down and add difficulty to the encounter because you're always watchin for them running near you. There is a pattern to the way they run through the camp. Find the gaps and kill the genies.

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