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Horizons Race/Attributes Notes
Race |
Health |
STR |
DEX |
Power |
Focus |
Total |
Attributes |
School |
Dragon |
50 |
80 |
30 |
45 |
45 |
250 |
Melee/Fireball Damage |
Dragon |
Dwarf |
50 |
70 |
45 |
40 |
45 |
250 |
Best Tank |
Warrior, Mage, Crafter |
Elf |
50 |
35 |
65 |
55 |
45 |
250 |
Hunter, Rogue (long Range) |
Scout, Cleric, Scholar |
Fiend |
50 |
35 |
50 |
50 |
65 |
250 |
Magic Resist |
Mage, Scholar, Crafter |
Gnome |
50 |
30 |
50 |
60 |
60 |
250 |
Mage Magic - machines |
Mage, Scout, Cleric, Scholar |
Half Giant |
60 |
80 |
40 |
45 |
35 |
260 |
Best Melee Damage |
Warrior, Healer |
Human |
50 |
45 |
50 |
50 |
55 |
250 |
Average Anything, Magic Defense |
Scout, Mage, Scholar, Crafter |
Saris |
50 |
40 |
80 |
40 |
40 |
250 |
Rogue, Melee |
Scout, Monk |
Sslik |
50 |
60 |
40 |
60 |
40 |
250 |
Magic/Melee |
Warrior, Blacksmith, Outfitter |
Health |
The amount of damage that can be taken before death. Your hitpoints. Once this number gets to zero you are dead and will receive a death point that is supposed to reduce your health. |
Hit Points |
Strength |
Physical force and effectiveness. Increases damage with physical attacks and improves physically demanding craft skills. Effects how much damage you do with melee weapons. For gathering, it determines how many resources are gathered in each attempt. |
Melee Damage |
Dexterity |
Physical quickness and coordination. Improves chance to hit with and avoid physical attacks and improves physically intricate craft skills. Your armor rating also protects you against physical damage. |
Chance to hit and dodge |
Power |
Mental force and effectiveness. Increases damage and duration of magic and improves mentally demanding craft skills. Determines how effective your spells are. For damage spells, the higher your power the more damage you do. For heals, the more you heal for. |
Magic Damage, Heal Power |
Focus |
Mental quickness and coordination. Improves chance to hit with and avoid magical attacks and improves mentally complex craft skills. Used to penetrate your foe's magic resistance. The higher your focus the more likely your spells will hit. Certain spells, like heals and beneficial spells don't seem to be affected by focus. |
Magic Damage and Avoid Magic |
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