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Dark Age of Camelot Horizons World of Warcraft
Horizons Race/Attributes Notes
Race Health STR DEX Power Focus Total Attributes School
Dragon 50 80 30 45 45 250 Melee/Fireball Damage Dragon
Dwarf 50 70 45 40 45 250 Best Tank Warrior, Mage, Crafter
Elf 50 35 65 55 45 250 Hunter, Rogue (long Range) Scout, Cleric, Scholar
Fiend 50 35 50 50 65 250 Magic Resist Mage, Scholar, Crafter
Gnome 50 30 50 60 60 250 Mage Magic - machines Mage, Scout, Cleric, Scholar
Half Giant 60 80 40 45 35 260 Best Melee Damage Warrior, Healer
Human 50 45 50 50 55 250 Average Anything, Magic Defense Scout, Mage, Scholar, Crafter
Saris 50 40 80 40 40 250 Rogue, Melee Scout, Monk
Sslik 50 60 40 60 40 250 Magic/Melee Warrior, Blacksmith, Outfitter
Health The amount of damage that can be taken before death. Your hitpoints. Once this number gets to zero you are dead and will receive a death point that is supposed to reduce your health. Hit Points
Strength Physical force and effectiveness. Increases damage with physical attacks and improves physically demanding craft skills. Effects how much damage you do with melee weapons. For gathering, it determines how many resources are gathered in each attempt. Melee Damage
Dexterity Physical quickness and coordination. Improves chance to hit with and avoid physical attacks and improves physically intricate craft skills. Your armor rating also protects you against physical damage. Chance to hit and dodge
Power Mental force and effectiveness. Increases damage and duration of magic and improves mentally demanding craft skills. Determines how effective your spells are. For damage spells, the higher your power the more damage you do. For heals, the more you heal for. Magic Damage, Heal Power
Focus Mental quickness and coordination. Improves chance to hit with and avoid magical attacks and improves mentally complex craft skills. Used to penetrate your foe's magic resistance. The higher your focus the more likely your spells will hit. Certain spells, like heals and beneficial spells don't seem to be affected by focus. Magic Damage and Avoid Magic
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