 |
Lightning Bolt
A spell that channels the energies of nature into a fearsome electrical charge that strikes a single enemy. |
 |
Lightning Shield
The reverse of the offensive bolt, generating an electrical barrier around a friendly character - damaging any that dare to attack. |
 |
Questing in World of Warcraft is bound to be dangerous, and player characters won't always be on the right side of a sharpened edge. The shaman can prove a valuable ally during these times by calling on the aid of friendly spirits to heal wounds with the Restoration spell.
|
 |
Ancestral Healing
This is a downtime healing spell. |
 |
Bark Skin
This is an armor enhancement spell. |
 |
Blood Lust
This one was cast on his party members as well as himself and it increased the damage they inflicted. |
 |
Chain Lightning
Probably the stronger version of Lightning Bolt which will jump between multiple targets. |
 |
Earthquake
Not in the game right now but mentioned. It will probably cause the ground within the area of affect to tremor and break up, inflicting physical damage. |
 |
Entangled Roots
Roots erupting from beneath and entwine around the limbs of the target preventing them from moving. |
 |
Erupting Flame
Fire Damage spell. |
 |
Flaming Touch
Ignites a large ball of flames at the foot of the target. |
 |
Grappling Flame
Fire damage spell. |
 |
Heal
Healing Spell. |
 |
Icy Prison
This encases the target in an icy prison, it does not inflict damage, just holds them in place. |
 |
Lightning Bolt
An single electrical charge that snakes towards its foe. There will probably be a higher level Lightning skill that jumps to multiple targets. |
 |
Lightning Shield
A defensive skill that erects a protective electrical barrier between the shaman and its attacker. When attacked the barrier will administer damage to the foe. |
 |
Molten Blast
Some sort of direct fire skill either a short spurt of fire from the Shaman to the target to be used at reasonably close range or a projectile similar to the Mage's Fireball. |
 |
Nullify Disease
No official details but perhaps purges curses from the Shaman. |
 |
Serpent Ward
Totem which increases damage within its radius. |
 |
Shock
Probably a lightning based skill. |
 |
Spirit Armor
Another defensive buff. |
 |
Restoration
The spirits summoned with this spell will heal the Shaman and those in his party. |
 |
Ressurection
Does what it says on the can we imagine. The Shaman will probably only be able to resurrect one character at a time with a significant cooldown applied or it would be too powerful. |
 |
Unyielding Will
A buff that will probably protect the Shaman from being affected by an enemies skills. Not necessarily elemental skills but physical skills that would slow the Shaman's attack or movement. |