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Raid Loot Rules

A few screen shots from the Alpha release have shown a change in loot distribution from random distribution to anyone in the group, to distribution directly to the group leader. This makes sense in a five man group. However for large raids or dungeon crawls, large groups of players work through an area to kill very high level monsters that require massive amounts of people to be successful. In this scenerio, no single player can lay claim to loot because it took a lot of people to get it. Therefore, an enhanced loot distribution plan is required.

Shadows Edge will lead many Raids and Dungeon Crawls. Anyone with experience in an MMORPG understands that regardless of what loot system is used, there will always be someone who feels left out or cheated. That being said, it is the intention of Shadows Edge to create a Raid Loot System that is as fair as possible and easy to manage. We will do our best to meet the following goals to create a fair and equitable system.

Our Goals for Loot Distribution:

  • Give everyone an equal chance to win loot.
  • Use a system that is easy to manage for the raid leader.
  • Use a system that reduces arguments and debates over who should get a loot item.
  • Try to be equitable as much as possible.

Our Rules for Loot Distribution:

  1. Loot will be collected by one person and distributed after the raid.
    The raid will not continue until all items are collected.

  2. You must participate in the raid to receive loot.

  3. If you participated in the entire raid, you do not have to be present to roll.
    Someone can roll for you. It is up to you to get someone to do this for you.
    Don't ask the raid leader to do it for you.

  4. Class specific loot will go to someone who has a character of that class.

  5. Loot that has a level requirement will be rolled on by those that meet that requirement.
    If no one meets the requirement, then those close to it get to roll for it.

  6. You can use your roll for loot for one of your alternate characters.
    This allows you to bring the character that best fits the raid, and still get loot for the character you are building.

  7. One roll per round. You can only roll for 1 item each round, so choose wisely.

  8. A round is complete when a chance to roll for all items has been given. Sometimes, there are items that have lesser value and nobody chooses to use their covetted first round roll. If nobody wants to roll on an item during round one, these items will be set aside and will be rolled on again during round two.

  9. You can only win ONE item per raid, unless everyone in the raid has won an item. Then everyone can roll on the loot that was not won during round one.

Rolling for Loot

We hope that there will be a random roll or number feature in the game. If so, we will use that random number generator to roll for loot. We will describe the article and those interested will make it known that they want a chance to win that item.

For example, we will announce that the "Glowy Uber Sword" is up for roll. Four people say "I want in". The first person who said "I want in" will be given #1, the second person #2, etc. Then the raid leader will do a random 4, assuming a total of 4 people "want in", and one of those people will win that loot item. If nobody "wants in", the item will be saved for the next round.

This concept is a work in progress. This system depends on a random number generator in-game. If one does not exist, we will have to find another method to randomize the winner. We have a few months to debate this issue and ammend it before the game is released. Therefore, if you have concerns or wish to make suggestions about this sytem, please post those concerns and suggestions in our forum.

Kindest Regards,
Ignis Faatus


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